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#1182050 - 04/17/09 06:43 AM
Your Personal Experience with Virtual Dynamics
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Junior Member
Registered: 04/04/09
Posts: 8
Loc: Toronto, Canada
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Has anyone had a good one ? When an organic human plays an organic piano crescendo he doesn't only quantify, he qualifies and factors in context, genre, style, tempo, personal interpretation, etc. (subconsciously, I guess).
So I'm working away on Final Printmusic (good software, but cheaper cousin of makemusic finale 2009), and I click on their dynamic specs, and they seem reasonable.
Marking / Velocity
ff / 101 f / 88 mf / 75 mp / 62 p / 49 pp / 36
However, I've noticed that going from mp in one section to mf in another, yields a much larger increase in apparent volume than 62 to 75. It's more like 62 to 95.
What's been your experience when getting the program *you* use to play back your piece and it's appropriate dynamic markings ? Close to the real thing ? Ain't nothing like the real thing ? Somewhere in between ?
I rate my experience a C- ... any suggestions, opinions, stories or insight would be much appreciated.
Edited by Bogdan Zarkin (04/17/09 06:45 AM)
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Clementi = Warm Stable Bed
Gismonti = Exorbitant Stunt Pilot
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#1182058 - 04/17/09 07:32 AM
Re: Your Personal Experience with Virtual Dynamics
[Re: Bogdan Zarkin]
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Full Member
Registered: 10/25/08
Posts: 296
Loc: Munich, Germany
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Getting the computer to do proper dynamics is a messy business. Each virtual instrument is so different from another in timbre and power that these values simply won't be universal across users or even within the same piece. How could a software tell the difference between a trumpeter playing f as in an accompanying passage from a trumpeter playing f as a soloist?
My solution in Finale is to construct my own two-dimensional table for all dynamics as follows:
Series 1: the solo dynamics ff - 127 f - 112 mf - 96 mp - 64 (note the two-dynamic gap between mp and mf) p - 48 pp - 32 ppp - 16
Series 2 = series 1 minus 12 Series 3 = series 1 minus 24 Series 4 = series 1 minus 36
adjusting the lower dynamic ranges accordingly so that they don't plunge into negative figures.
This way I can assign dynamics markings semi-independently from the actual volume of the music I desire. Sure, it takes more effort, but I simply don't believe there's a software that intelligently interprets instrumental balance as well as volumes simply from dynamic markings.
Of course, if I really, really want to make a synthetic recording of my piece, I'd skip Finale completely and use something that handles MIDI data more intuitively.
Edited by Tar (04/17/09 07:33 AM)
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Tar Viturawong Amateur composer and pianist Known on YouTube as pianoinspirationverbis defectis musica incipit
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#1182410 - 04/17/09 05:06 PM
Re: Your Personal Experience with Virtual Dynamics
[Re: Tar]
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Full Member
Registered: 01/10/08
Posts: 430
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In Sibelius I really don't care about playback dynamics. Sibelius won't play anything like a real musician anyway, so I find it a waste of time to try to make it do so. I assign dynamics according to how I want real players to play it and ignore the playback. Sometimes if I'm really bothered by faulty playback, I might turn of playback for the written dynamics and add hidden dynamics that are closer to the truth. If I want to create a digital performance, I work in cubase.
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#1182744 - 04/18/09 03:47 AM
Re: Your Personal Experience with Virtual Dynamics
[Re: RogerW]
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Full Member
Registered: 09/02/05
Posts: 26
Loc: The Netherlands
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Use Finale to make a nice score, save the file as a midi and use a midi sequencer like Cubase to humanize the soundfile. You can hear examples of humanized midi on my website, but you'll have to go to the part that's in Dutch. Go to this page: http://composer.rowy.net/Muziek-notatie.htmlScroll down a bit and you'll find three titles: Holst - Mars / Satie - Le piccadilly / Bach - Badinerie Click a title. What you'll hear is a humanized midi I worked on in Cubase. I used the virtual orchestra Edirol HQ-OR Orchestra to make the sound files (MP3). The pieces are not complete. Mind you, these are professional productions I made for a website that offers classical ringtones to the public. If you want to make these kind of soundfiles, you will have to know something about orchestration, music theory, and you will need some experience as a sound editor, prefably in music production. But, as you can hear, it can be done.
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