Posted by: Temperament
How to heal Achilles' heel of Sampled Pianos - 12/08/12 01:28 PM
I think I could identify the very weak point of Sampled Pianos.
!Accoustic rules! by a large margin for me too, to be sure - but within DP experience I am a late convert to Pianoteq (from some very good sampled instruments like Galaxy Vintage D and Vienna Grand/Boesendorfer, Sampletekk and PMI instruments.) I was very intrigued by the contradicting experiences with these two types of instruments: Sampled pianos are much more appealing sound wise, it is more pleasing to make the sounds with them initially, but while playing them they are becoming more flat, narrow and lacking of something.
Finally I gave Pianoteq another chance, and this was the opposite experience: starting with an initially seemingly mediocre sound with some plasticly overtones in the middle, at best uninteresting sound-wise, but then as You begin playing it after a few minutes You will get more and more involved - like with an accoustic instrument.
I was really very intrugued indeed, and a little confused, seemed a challange to find an explaination. Now I think to have identified the problem.
There were many discussions with comparison of these technologies, e.g. this lengthy one raised about
Much discussed possible weak points with Sampled instruments so far:
1. Limited Number of layered sounds. (Limitation by one order of magnitude more sharp then by velocity layer! - but
I don't think it is very limiting either - think of the minor differencies between SW instruments and built in DP sound, 13-16 vs. 3-5 velocity Layers). Nevertheless, this is much more probably a real issue than
2. MIDI velocity levels of 127 limiting expressive playing of dynamic nuances (I don't regard it as serious problem because expressivity is even possible with harpsichords - with 1 velocity layer). By the way, this would be a limitation for modelled instruments equally as well.
3. Sound amplifying issues, to get the sound from very specific, narrowed direction of boxes/monitors.
Not very convincing argument, headphones should be void of such limitation.
4. I could read and partially reproduce some [b]regulation issues[/b] with the original sampled instruments: inconsistent mapping of velocity parameter, changing pitch due to changing environmental parameters as room temperature, humidity, barometric pressure and simply the longer time intervals since last instrument regulation or the need of re-tuning/re-regulating in between could lead to inconsitencies. I was able to detect some of such inconsistencies by pitch measurements in more than one sampled instrument, measured a few cents pitch differences with single notes in different sample compartments. (Una Corda, Pedal Up/Down, different velocity Layers.) I felt definitely the need of re-tuning the instruments to overcome some pitch inconsistencies.
And finally my (at least for me) new explanation of the main limitation intrinsic to the sampling process:
5. Imprinted sound space perspective and invariably hardcoded recording parameters within samples . Sampling is done by sound recording through microphones. The samples are reflecting all of the recording parameters, as microphone position, microphone characteristic, even microphone types, along with other recording parameters. All of these parameters can be constant or some of them could be changed during the sampling process. But after recording there comes with the sampled instrument a fixed set of parameters, which after some time you get somehow aware of. These are characteristic for the sampling process itself, not for the sampled instrument, and you will get sooner or later inevitably feel their presence.
One good example of this is the preferred close microphone perspective, having a near-string position. Sound source is the whole excited string, but from the more distant part of the string the sound comes with a slightly different phase, so the microphone position relative to the string will be captured percievably by the microphone. With a 0.4-3m long strings and in between 55-4000 Hz there will be captured very significant phase differences with the sample sound image.
I think our unconscious mind could become more and more uncomfortable and disoriented by such hidden effects of the recording process.
Microphones are the very narrow pipeline opening all sampled must sounds flow through - this could be the single major bottleneck I think.
How to overcome it? One simple arrangement to eliminate or reduce this limitation could be recording the samples faithfully from the strict perspective of the player.
You have to choose a specific ambience (room, music saloon, concert hall) and place the acoustic instrument to be sampled in a specific postion. Chose an opening for the lid and let it unchanged for the whole process.
Make a sphere with 2 mics on the left and right side of it modelling the head and ears of the performer, sit this capturing head unit on the same position as the player in front of the instrument and capture the single notes in the usual way.
Finally you have to apply binaural/stereo filtering to optimise output through headphones/boxes. Your dedicated instrument is now ready optimised for playability. And You have then make a
What You get is a dedicated player-perspective instrument with perhaps fewer flexibility towards free configurable perspectives, and ambient reverb.
But what caveats do we trade in?
Post processing could be limited. Close miced sampling is preferred for a better raw amterial for mixing, convolution reverb, such effects as sympathetic resonance, etc. I don't know how smoothly the more wet samples behave when chords are played, how natural additively activated ambient components would be.
(There comes old SampleTekk Piano Black Grand Medium Ambience in mind. However, it is not recorded from the player's perspective and there are practically no modern programmed features with it.)
If the concept could work, sampled instrument makers could make a prolonged living from such an approach: they could probably bring out different dedicated Performer/Editions with specific ambient recording.
Your thoughts? Attila
!Accoustic rules! by a large margin for me too, to be sure - but within DP experience I am a late convert to Pianoteq (from some very good sampled instruments like Galaxy Vintage D and Vienna Grand/Boesendorfer, Sampletekk and PMI instruments.) I was very intrigued by the contradicting experiences with these two types of instruments: Sampled pianos are much more appealing sound wise, it is more pleasing to make the sounds with them initially, but while playing them they are becoming more flat, narrow and lacking of something.
Finally I gave Pianoteq another chance, and this was the opposite experience: starting with an initially seemingly mediocre sound with some plasticly overtones in the middle, at best uninteresting sound-wise, but then as You begin playing it after a few minutes You will get more and more involved - like with an accoustic instrument.
I was really very intrugued indeed, and a little confused, seemed a challange to find an explaination. Now I think to have identified the problem.
There were many discussions with comparison of these technologies, e.g. this lengthy one raised about
Quote:
Realistic sound = sampled
Realistic response = they are the same
Realistic response = they are the same
1. Limited Number of layered sounds. (Limitation by one order of magnitude more sharp then by velocity layer! - but
I don't think it is very limiting either - think of the minor differencies between SW instruments and built in DP sound, 13-16 vs. 3-5 velocity Layers). Nevertheless, this is much more probably a real issue than
2. MIDI velocity levels of 127 limiting expressive playing of dynamic nuances (I don't regard it as serious problem because expressivity is even possible with harpsichords - with 1 velocity layer). By the way, this would be a limitation for modelled instruments equally as well.
3. Sound amplifying issues, to get the sound from very specific, narrowed direction of boxes/monitors.
Not very convincing argument, headphones should be void of such limitation.
4. I could read and partially reproduce some [b]regulation issues[/b] with the original sampled instruments: inconsistent mapping of velocity parameter, changing pitch due to changing environmental parameters as room temperature, humidity, barometric pressure and simply the longer time intervals since last instrument regulation or the need of re-tuning/re-regulating in between could lead to inconsitencies. I was able to detect some of such inconsistencies by pitch measurements in more than one sampled instrument, measured a few cents pitch differences with single notes in different sample compartments. (Una Corda, Pedal Up/Down, different velocity Layers.) I felt definitely the need of re-tuning the instruments to overcome some pitch inconsistencies.
And finally my (at least for me) new explanation of the main limitation intrinsic to the sampling process:
5. Imprinted sound space perspective and invariably hardcoded recording parameters within samples . Sampling is done by sound recording through microphones. The samples are reflecting all of the recording parameters, as microphone position, microphone characteristic, even microphone types, along with other recording parameters. All of these parameters can be constant or some of them could be changed during the sampling process. But after recording there comes with the sampled instrument a fixed set of parameters, which after some time you get somehow aware of. These are characteristic for the sampling process itself, not for the sampled instrument, and you will get sooner or later inevitably feel their presence.
One good example of this is the preferred close microphone perspective, having a near-string position. Sound source is the whole excited string, but from the more distant part of the string the sound comes with a slightly different phase, so the microphone position relative to the string will be captured percievably by the microphone. With a 0.4-3m long strings and in between 55-4000 Hz there will be captured very significant phase differences with the sample sound image.
I think our unconscious mind could become more and more uncomfortable and disoriented by such hidden effects of the recording process.
Microphones are the very narrow pipeline opening all sampled must sounds flow through - this could be the single major bottleneck I think.
How to overcome it? One simple arrangement to eliminate or reduce this limitation could be recording the samples faithfully from the strict perspective of the player.
You have to choose a specific ambience (room, music saloon, concert hall) and place the acoustic instrument to be sampled in a specific postion. Chose an opening for the lid and let it unchanged for the whole process.
Make a sphere with 2 mics on the left and right side of it modelling the head and ears of the performer, sit this capturing head unit on the same position as the player in front of the instrument and capture the single notes in the usual way.
Finally you have to apply binaural/stereo filtering to optimise output through headphones/boxes. Your dedicated instrument is now ready optimised for playability. And You have then make a
What You get is a dedicated player-perspective instrument with perhaps fewer flexibility towards free configurable perspectives, and ambient reverb.
But what caveats do we trade in?
Post processing could be limited. Close miced sampling is preferred for a better raw amterial for mixing, convolution reverb, such effects as sympathetic resonance, etc. I don't know how smoothly the more wet samples behave when chords are played, how natural additively activated ambient components would be.
(There comes old SampleTekk Piano Black Grand Medium Ambience in mind. However, it is not recorded from the player's perspective and there are practically no modern programmed features with it.)
If the concept could work, sampled instrument makers could make a prolonged living from such an approach: they could probably bring out different dedicated Performer/Editions with specific ambient recording.
Your thoughts? Attila